At the start of 1969, the American, Ralph Baer demonstrated a sort of game to a handful of electronics giants: the Home Video System.

Magnavox, part of the Dutch Philips group took up the distribution and launched a new product under the name, “The Odyssey”. No one would have dared dream that this novelty would grow into a worldwide phenomenon. After the success of The Odyssey, countless video game systems and video games were brought out, such as Pong by Atari in 1972 and the megablockbuster, Space Invaders.

Now that Mario Bros. are more popular than Mickey Mouse, it’s time for an overview exhibition on the video game system: GAME OVER. The core of this exhibition is drawn from the private collection of Gyz la Riviere.

The visitor not only gets a closer look at the origins and development of the video game, but can play them too(over 200 of them). Atari 2600, Pong, Pac man, Sony Playstation, Sega, Virtual Boy and many more; to see and to play in the MaMARCADE.

The exhibition is further extended with computer animations of 1 to 64 bits, chosen by Gyz de la Riviere.

Curated by Gyz La Riviere

 

About HOME

HOME is the leitmotiv by which we encourage conversation about conceptions regarding belonging, representation and identification. HOME is a fundament, the place you return to and anchorpoint for the journey onward. HOME (offline as well as online) is the start of feeling connect to others. Under the name HOME we also present exhibitions in the showroom of MAMA. In collaboration with young makers we express interpretations about HOME | IN REAL LIFE | NETWORKS.

Related